Inter-Continental Bunker Mission

Client: Vogelperspektiv
Feature Film Graphics

A project that required extensive use of animation to keep audiences up to speed with all the fun of living in a world perpetually under threat of nuclear annihilation, here you’ll see the wide variety of content created for feature documentary Inter-Continental Bunker Mission.

From building 3D models and renders of The Doomsday Clock, to creating a cohesive and immersive look across lower thirds, titles, and interstitials – an entire visual language had to be developed for ICBM’s animation to keep audiences engaged and absorbed throughout.

Inter-Continental Bunker Mission is all about how the threat of nuclear weapons has largely stayed the same throughout the last eighty years, despite us collectively seemingly to have forgotten of their existence in our day to day. To build upon this theme, we thought it would be interesting to design incredibly dated looking graphics – borrowing inspiration from the old government archive films of the 1950s and 60s to create aged and damaged assets. As such, everything looks like it could have been taken directly out of one of these archive films, and the line between real archive and the modern day becomes blurred; reminding us that the nuclear threat is still very much the same as it always has been. 

Making things look like they were made in the 50s is easier than it sounds. Aside from adding film flicker and artifacts, we spent a good chunk of time analysing motion graphic animations from the time. Motion graphics in the 50s was very much in its infancy, so even what we’d consider today to be the basics of animation (easing, motion blur etc. ) weren’t in use at the time. Instead, we had to scale things back to the most basic of tools to try and give ourselves the same options that the animators of the 50s had to work with. This ultimately involved relying more on hard cutting, position animations, and high contrast colour shifts.

The Doomsday Clock, invented by the Bulletin of Atomic Scientists, is a way of showing how close the experts of the world believe we are to nuclear self-destruction; with geopolitics, global economics, and environmental factors taken into account to reach the result. Each year, they publish a new version of the clock, showing how many minutes to midnight we are. If the clock ever strikes midnight; it’s game over.

In order to create a compelling incarnation of the fiction clock, we built a 3D model of it in Cinema4D – complete with working clock hands and clock face that would all move together accurately when animated.

Main and Opening Titles

The main title and company opening titles were all created to closely resemble old archive footage.

Animated Sequences

A miscellaneous set of animated sequences to dive deeper in topics and highlight specific story points.

Location Titles and Chyrons

The building blocks of a feature film, these key pieces are used throughout to tell audiences where they are and who they’re talking to. I especially had fun with the location titles, where the old dated aesthetic burns away to reveal the modern world – again tying in the ICBM’s key theme of linking nuclear present and past. 

The Doomsday Clock

A series of 3D shots to help audiences visualise the Doomsday Clock and the position of its hands during various key geopolitical moments of its lifetime. 

Inter-Continental Bunker Mission​

Teaser Trailer

Inter-Continental Bunker Mission was completed in 2022, and since then has been screening at film festival across the globe. We edited a teaser trailer complete with key art graphics animation – available to view below:

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